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Code has a maturation cycle; you don’t just write the final thing initially, because you don’t know what it should be. You work your way there. 1
Scalars and functions do not require meaningless syntax changes when changing scope, capturing scope 2, or switching between being named or unnamed.3 4
{ ... } // Anonymous code block
[capture] { ... } // Captured code block
(i: int) -> float [capture] { ... } // Anonymous function
f :: (i: int) -> float [capture] { ... } // Named function (local or global)
your programming language should be designed to support the transition from humble beginnings to final product.
“A Programming Language for Games, talk #2.” YouTube, uploaded by Jonathan Blow, Sep 26, 2014, https://youtu.be/5Nc68IdNKdg?t=2171 ⮌
i can just apply a capture to any block.
“A Programming Language for Games, talk #2.” YouTube, uploaded by Jonathan Blow, Sep 26, 2014, https://youtu.be/5Nc68IdNKdg?t=3344 ⮌
we want to avoid meaningless syntactic changes that create drudge work as I gradually factor my program from its beginning state into its final state.
“A Programming Language for Games, talk #2.” YouTube, uploaded by Jonathan Blow, Sep 26, 2014, https://youtu.be/5Nc68IdNKdg?t=1837 ⮌
we have this whole sequence of stages we can lift a block of code on.
“A Programming Language for Games, talk #2.” YouTube, uploaded by Jonathan Blow, Sep 26, 2014, https://youtu.be/5Nc68IdNKdg?t=3549 ⮌
jailang
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