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Jai is designed to not include the following:
no god damn header files.
“Ideas about a new programming language for games.” YouTube, uploaded by Jonathan Blow, Sep 19, 2014, https://youtu.be/TH9VCN6UkyQ?t=4484 ⮌
you can’t build a sufficiently low-level system with sufficiently high performance characteristics in a garbage collected language.
“Ideas about a new programming language for games.” YouTube, uploaded by Jonathan Blow, Sep 19, 2014, https://youtu.be/TH9VCN6UkyQ?t=407 ⮌
exceptions are silly at best, and horribly damaging at worst.
“Ideas about a new programming language for games.” YouTube, uploaded by Jonathan Blow, Sep 19, 2014, https://youtu.be/TH9VCN6UkyQ?t=2379 ⮌
directives are part of the language; there is no preprocessor system.
“Demo: Base language, compile-time execution.” YouTube, uploaded by Jonathan Blow, Oct 31, 2014, https://youtu.be/UTqZNujQOlA?t=4058 ⮌
we’re not afraid of pointers in the game industry. we need to use them.
“Ideas about a new programming language for games.” YouTube, uploaded by Jonathan Blow, Sep 19, 2014, https://youtu.be/TH9VCN6UkyQ?t=2718 ⮌
FIXME: find this video reference (https://www.youtube.com/watch?v=BwqeFrlSpuI)
<#> ⮌
jailang
2019 pixeldroid
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